process.stdin.setRawMode(true) process.stdin.resume() process.stdin.setEncoding("utf8") import Rogue from "./Rogue.js" let game = new Rogue() draw_state() process.stdin.on("data", (key) => { const command = key game.apply_commad(command) draw_state() if (game.end) { process.exit() } }) function draw_state() { if (game.message){ console.log(game.message) } let screen = '' for (let row = 0; row < game.level.length; row++) { for (let col = 0; col < game.level.length; col++) { if (row == game.y && col == game.x) { screen += "@" } else { screen += game.level[row][col] } } screen += "\n" } console.log(screen) }