working on inventory
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3fe5ad472a
commit
395e906c3f
35
w/w.c
35
w/w.c
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@ -4,9 +4,10 @@
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#include <time.h>
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#include <time.h>
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#define CMD_LEN 10
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#define CMD_LEN 10
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#define NAME_LEN 20
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#define NAME_LEN 64
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#define POV_3D_SIZE 10
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#define POV_3D_SIZE 10
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#define POV_SIZE 3
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#define POV_SIZE 3
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#define INVENTORY_SIZE 255
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#define CMD_NULL "-"
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#define CMD_NULL "-"
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#define CMD_FWD 's'
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#define CMD_FWD 's'
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@ -37,6 +38,16 @@
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#define TILE_DOOR 'd'
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#define TILE_DOOR 'd'
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#define TILE_START 's'
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#define TILE_START 's'
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#define ITEM_POTION 0
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#define ITEM_TRUC 1
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typedef struct {
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char id;
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char name[NAME_LEN];
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int price;
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int count;
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} Item;
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typedef struct Round {
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typedef struct Round {
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char action;
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char action;
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int herodmg;
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int herodmg;
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@ -61,6 +72,7 @@ typedef struct {
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typedef struct {
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typedef struct {
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Character hero;
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Character hero;
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Position position;
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Position position;
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Item inventory[INVENTORY_SIZE];
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char screen;
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char screen;
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} Gamestate;
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} Gamestate;
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@ -97,6 +109,11 @@ Character monsters[2] = {
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{ "vilaine araignée", 5, 8, 2, 1 }
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{ "vilaine araignée", 5, 8, 2, 1 }
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};
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};
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Item items[2] = {
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{ ITEM_POTION, "potion", 20, 0 },
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{ ITEM_TRUC, "truc", 2000, 0 },
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};
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int dice()
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int dice()
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{
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{
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return 1 + (rand() % 6);
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return 1 + (rand() % 6);
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@ -623,7 +640,10 @@ void update(char* command)
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}
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}
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else if (state.screen == SC_MARKET)
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else if (state.screen == SC_MARKET)
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{
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{
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if (c == CMD_BACKTOSTATION)
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{
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gotostation();
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}
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}
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}
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}
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}
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@ -754,8 +774,15 @@ void draw()
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}
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}
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else if (state.screen == SC_MARKET)
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else if (state.screen == SC_MARKET)
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{
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{
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printf("Super space market\n\n");
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printf("%s est au super space\nmarket.\n\n", state.hero.name);
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printf("1: Composé protomol.: 10\n");
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int count = sizeof(items) / sizeof(Item);
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for (int i = 0; i < count; i++)
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{
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printf("%d: %s - %d\n", (i+1), items[i].name, items[i].price);
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}
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printf("\nr: Retour à la station\n");
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}
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}
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if (state.screen != SC_TITLE && state.screen != SC_SETNAME)
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if (state.screen != SC_TITLE && state.screen != SC_SETNAME)
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