working on inventory
This commit is contained in:
parent
3fe5ad472a
commit
395e906c3f
35
w/w.c
35
w/w.c
|
@ -4,9 +4,10 @@
|
|||
#include <time.h>
|
||||
|
||||
#define CMD_LEN 10
|
||||
#define NAME_LEN 20
|
||||
#define NAME_LEN 64
|
||||
#define POV_3D_SIZE 10
|
||||
#define POV_SIZE 3
|
||||
#define INVENTORY_SIZE 255
|
||||
|
||||
#define CMD_NULL "-"
|
||||
#define CMD_FWD 's'
|
||||
|
@ -37,6 +38,16 @@
|
|||
#define TILE_DOOR 'd'
|
||||
#define TILE_START 's'
|
||||
|
||||
#define ITEM_POTION 0
|
||||
#define ITEM_TRUC 1
|
||||
|
||||
typedef struct {
|
||||
char id;
|
||||
char name[NAME_LEN];
|
||||
int price;
|
||||
int count;
|
||||
} Item;
|
||||
|
||||
typedef struct Round {
|
||||
char action;
|
||||
int herodmg;
|
||||
|
@ -61,6 +72,7 @@ typedef struct {
|
|||
typedef struct {
|
||||
Character hero;
|
||||
Position position;
|
||||
Item inventory[INVENTORY_SIZE];
|
||||
char screen;
|
||||
} Gamestate;
|
||||
|
||||
|
@ -97,6 +109,11 @@ Character monsters[2] = {
|
|||
{ "vilaine araignée", 5, 8, 2, 1 }
|
||||
};
|
||||
|
||||
Item items[2] = {
|
||||
{ ITEM_POTION, "potion", 20, 0 },
|
||||
{ ITEM_TRUC, "truc", 2000, 0 },
|
||||
};
|
||||
|
||||
int dice()
|
||||
{
|
||||
return 1 + (rand() % 6);
|
||||
|
@ -623,7 +640,10 @@ void update(char* command)
|
|||
}
|
||||
else if (state.screen == SC_MARKET)
|
||||
{
|
||||
|
||||
if (c == CMD_BACKTOSTATION)
|
||||
{
|
||||
gotostation();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -754,8 +774,15 @@ void draw()
|
|||
}
|
||||
else if (state.screen == SC_MARKET)
|
||||
{
|
||||
printf("Super space market\n\n");
|
||||
printf("1: Composé protomol.: 10\n");
|
||||
printf("%s est au super space\nmarket.\n\n", state.hero.name);
|
||||
|
||||
int count = sizeof(items) / sizeof(Item);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
printf("%d: %s - %d\n", (i+1), items[i].name, items[i].price);
|
||||
}
|
||||
|
||||
printf("\nr: Retour à la station\n");
|
||||
}
|
||||
|
||||
if (state.screen != SC_TITLE && state.screen != SC_SETNAME)
|
||||
|
|
Loading…
Reference in New Issue