start rogue map
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f2eb437ac1
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35
w/w.c
35
w/w.c
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@ -9,6 +9,7 @@
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#define POV_3D_SIZE 10
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#define POV_SIZE 3
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#define INVENTORY_SIZE 2
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#define MAP_SIZE 15
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#define CMD_NULL "-"
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#define CMD_FWD 's'
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@ -34,10 +35,11 @@
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#define WEST 2
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#define SOUTH 3
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#define TILE_WALL 'w'
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#define TILE_FREE ' '
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#define TILE_DOOR 'd'
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#define TILE_START 's'
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#define TILE_WALL 'w'
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#define TILE_FREE ' '
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#define TILE_DOOR 'd'
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#define TILE_START 's'
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#define TILE_UNKNOWN '?'
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#define ITEM_POTION '0'
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#define ITEM_TRUC '1'
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@ -86,8 +88,9 @@ Character currentmonster;
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Round* firstround = NULL;
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Round* currentround = NULL;
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int mapsize = 15;
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char map[15][15] = {
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//int mapsize = 15;
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/*char map[15][15] = {
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"wwwwwwwwwwwwwww",
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"w w",
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"w wwwww wwwww w",
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@ -103,7 +106,9 @@ char map[15][15] = {
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"w w w w",
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"w w",
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"wwwwwwwwwwwwwww"
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};
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};*/
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char map[MAP_SIZE * MAP_SIZE];
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Character monsters[2] = {
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{ "alien bleu", 2, 2, 1, 1 },
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@ -127,17 +132,17 @@ int dices(int count)
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char charatpos(int x, int y)
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{
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if (x < 0 || y < 0 || x >= mapsize || y >= mapsize)
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if (x < 0 || y < 0 || x >= MAP_SIZE || y >= MAP_SIZE)
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{
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return ' ';
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}
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return map[y][x];
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return map[y * MAP_SIZE + x];
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}
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void drawmap()
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{
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for (int y = 0; y < mapsize; y++) {
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for (int x = 0; x < mapsize; x++) {
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for (int y = 0; y < MAP_SIZE; y++) {
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for (int x = 0; x < MAP_SIZE; x++) {
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char toprint = charatpos(x,y);
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if (y == state.position.y && x == state.position.x)
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{
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@ -446,6 +451,7 @@ void clearscreen()
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void init()
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{
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memset(&map, TILE_UNKNOWN, MAP_SIZE * MAP_SIZE);
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srand(time(NULL));
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FILE* file = fopen(statepath, "r");
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if (file)
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@ -524,7 +530,8 @@ void freerounds()
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void gotomonster()
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{
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int index = dice() == 6 ? 1 : 0;
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//int index = dice() == 6 ? 1 : 0;
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int index = 0;
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memcpy(¤tmonster, &(monsters[index]), sizeof(Character));
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state.screen = SC_MONSTER;
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}
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@ -749,8 +756,8 @@ void draw()
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else if (state.screen == SC_MAP)
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{
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update3dpov();
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drawpov3d();
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//drawmap();
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//drawpov3d();
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drawmap();
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if (charatpos(state.position.x, state.position.y) == TILE_START)
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{
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