SWORDS
Name  |D |H |Effect              |Fi|Kn|RM|RW|
Short |15|10|                    |x |x |x |x |
Rune  |18|15|                    |x |x |x |x |
Were  |18|15|                    |x |x |  |x |
Dragon|19|15|                    |x |x |x |x |
Coral |19|15|                    |x |x |x |x |
Long  |20|10|                    |x |x |x |x |
Silver|23|15|                    |x |x |x |x |
Giant |21|20|                    |x |x |x |x |
Bane  |22|20|Casts Bane when used|  |x |  |x |
Flame |26|20|                    |x |x |x |x |
Ice   |29|25|                    |x |x |x |x |
Sun   |32|30|                    |x |x |x |x |
 
AXES
Name  |D |H |Effect|Fi|Kn|RM|RW|
Hand  |16|5 |      |x |x |  |  |
Great |22|5 |      |x |x |  |  |
Silver|25|10|      |x |x |  |  |
Light |28|15|      |x |x |  |  |
 
DAGGERS
Name  |D |H |Effect|Fi|Kn|RM|RW|
Small |5 |10|      |x |x |x |x |
Large |7 |10|      |x |x |x |x |
Silver|10|15|      |x |x |x |x |
 
STAFFS
Name  |D |H |Effect              |Fi|Kn|RM|RW|
Wooden|6 |0 |                    |x |x |x |x |
Power |12|0 |                    |x |x |  |  |
Iron  |14|0 |                    |x |x |  |  |
Heal  |6 |0 |Casts Heal when used|  |  |  |  |
Mage  |12|10|Casts Fir2 when used|  |  |  |  |
Wizard|15|15|Casts Conf when used|  |  |  |  |
 
HAMMERS
Name  |D |H |Effect|Fi|Kn|RM|RW|
Iron  |9 |0 |      |x |x |  |  |
Silver|12|5 |      |x |x |  |  |
Thor  |18|15|      |  |x |  |  |
 
NUNCHUCKS
Name  |D |H|Effect|Fi|Kn|RM|RW|
Wooden|12|0|      |  |  |  |  |
Iron  |16|0|      |  |  |  |  |
 
MISCELLANEOUS
Name   |D |H |Effect              |Fi|Kn|RM|RW|
Rapier |9 |5 |                    |x |x |x |x |
Scimtar|10|10|                    |x |x |x |x |
Sabre  |13|5 |                    |x |x |x |x |
Falchon|15|10|                    |x |x |x |x |
Vorpal |24|25|                    |  |x |  |x |
Catclaw|22|35|                    |  |x |  |x |
Defense|30|35|Casts Ruse when used|  |x |  |x |
Katana |33|35|                    |  |  |  |  |
Xcalber|45|35|                    |  |x |  |  |
Masmune|56|50|                    |x |x |x |x |
 
ARMOR
Name     |A |E  |Effect                    |Fi|Kn|RM|RW|
Cloth    |1 |-2 |                          |x |x |x |x |
Wooden   |4 |-5 |                          |x |x |x |x |
Chain    |15|-15|                          |x |x |x |x |
Iron     |24|-23|                          |x |x |  |  |
Silver   |18|-8 |                          |x |x |x |x |
Steel    |34|-33|                          |x |x |  |  |
Ice      |34|-10|Protects from Fire attacks|x |x |  |  |
Flame    |34|-10|Protects from Ice attacks |x |x |  |  |
Opal     |42|-10|                          |  |x |  |  |
Dragon   |42|-10|                          |  |x |  |  |
Blck Shrt|24|-2 |Casts Ice2 when used      |  |  |  |  |
Wht Shrt |24|-2 |Casts Inv2 when used      |  |  |  |  |
 
BRACELETES
Name  |A |E |Effect|Fi|Kn|RM|RW|
Copper|4 |-1|      |x |x |x |x |
Silver|15|-1|      |x |x |x |x |
Gold  |24|-1|      |x |x |x |x |
Opal  |36|-1|      |x |x |x |x |
 
SHIELDS
Name   |A |E |Effect                    |Fi|Kn|RM|RW|
Wooden |2 |0 |                          |x |x |  |  |
Iron   |4 |0 |                          |x |x |  |  |
Silver |8 |0 |                          |x |x |  |  |
Buckler|2 |0 |                          |x |x |x |x |
Flame  |12|0 |Protects from Ice attacks |x |x |  |  |
Ice    |12|0 |Protects from Fire attacks|x |x |  |  |
Opal   |16|0 |                          |  |x |  |  |
Aegis  |16|0 |                          |  |x |  |  |
ProCape|8 |-2|                          |x |x |  |x |
 
HELMETS
Name  |A|E |Effect                       |Fi|Kn|RM|RW|
Cap   |1|-1|                             |x |x |x |x |
Wooden|3|-3|                             |x |x |  |  |
Iron  |5|-5|                             |x |x |  |  |
Silver|6|-3|                             |x |x |  |  |
Heal  |6|-3|Casts Heal when used         |  |x |  |  |
Opal  |8|-3|                             |  |x |  |  |
Ribbon|1|-1|Protects from special attacks|x |x |x |x |
 
GAUNTLETS
Name   |A|E |Effect              |Fi|Kn|RM|RW|
Gloves |1|-1|                    |x |x |x |x |
Copper |2|-3|                    |x |x |  |  |
Iron   |4|-5|                    |x |x |  |  |
Silver |6|-3|                    |x |x |  |x |
Zeus   |6|-3|Casts Lit2 when used|  |x |  |x |
Power  |6|-3|Casts Sabr when used|x |x |  |x |
Opal   |8|-3|                    |  |x |  |  |
ProRing|8|-1|                    |x |x |x |x |
 
BLACK_MAGIC
Spell|Level|Target      |Description                                                                                                |RM|RW|
Fire |1    |one enemy   |A small fireball capable of 10 to 40 HP of damage is thrown at the enemy.                                  |x |x |
Slep |1    |one enemy   |Causes the enemy to fall asleep, leaving him unable to defend himself.                                     |x |x |
Lock |1    |one enemy   |"Locks-in" the enemy for attack.  The success rate of inflicting damage increases by 10%                   |x |x |
Lit  |1    |one enemy   |Lighting is fired at the enemy from the magician's fingers.  Damages range from 10 to 40 points.           |x |x |
Ice  |2    |one enemy   |The cold wind and driving snow of a blizzard is directed at the enemy.  Damages range from 20 to 80 points.|x |x |
Dark |2    |all enemies |The enemy is blinded by darkness.                                                                          |x |x |
Tmpr |2    |one ally    |Weapon strength is increased by 14 points                                                                  |x |x |
Slow |2    |all enemies |Slows the enemies' thinking and actions.                                                                   |x |x |
Fir2 |3    |all enemies |Second Fire spell.  Larger fireballa are directed at the enemy party; damanges from 30 to 120 points.      |x |x |
Hold |3    |one enemy   |Similar to SLEEP, the enemy becomes comatose.  Does not work on some enemies.                              |x |x |
Lit2 |3    |all enemies |Second LIGHTNING spell.  Tremendous results are possible when used in water.                               |x |x |
Lok2 |3    |all enemies |More powerful LOCK spell, works on entire enemy party, making them easier to hit.                          |x |x |
Slp2 |4    |one enemy   |Most powerful SLEEP spell.                                                                                 |x |x |
Fast |4    |one ally    |Raises agility, nullifies SLOW, and increases fire rate of weapon 2 times.                                 |x |x |
Conf |4    |all enemies |Confusion enters the enemies' minds.  They cannot identify their enemy and will attack themselves.         |x |x |
Ice2 |4    |all enemies |Second ICE spell.  Damages range from 40 to 160 points.                                                    |x |x |
Fir3 |5    |all enemies |Third and most powerful FIRE spell.  Damages range from 50 to 200 points.                                  |x |x |
Bane |5    |all enemies |A vapor trail of poison smoke will completely terminate many enemies.                                      |  |x |
Warp |5    |all allies  |Teleports your party to the previous level of a dungeon.  Use it when you are lost.                        |  |x |
Slo2 |5    |one enemy   |Most powerful SLOW.                                                                                        |x |x |
Lit3 |6    |all enemies |Third and most devastating LIGHTNING spell.  Damages range from 60 to 240 points.                          |  |x |
Rub  |6    |one enemy   |Erases an enemy from the face of the earth completely. Does NOT work on Undead monsters.                   |  |  |
Qake |6    |all enemies |An earthquake rocks the ground under the enemies' feet.  When cracks appear, they fall in.                 |  |  |
Stun |6    |one enemy   |Paralizes any enemy of up to 300 HP.                                                                       |  |  |
Ice3 |7    |all enemies |Most powerful ICE spell.  Damages range from 70 to 280 points.                                             |  |x |
Brak |7    |one enemy   |Breaks the enemy into little pieces.                                                                       |  |  |
Sabr |7    |spell caster|Makes your weapons sharper magically.  Success rate increases by 40% and damages increase by 15%.          |  |  |
Blnd |7    |one enemy   |The enemy is blinded and cannot see well enough to effectively attack.                                     |  |  |
Stop |8    |all enemies |Time is stopped for the enemies.                                                                           |  |  |
Zap! |8    |all enemies |The enemy is pushed into the 4th dimension.  Does not work all the time.                                   |  |  |
XXXX |8    |one enemy   |Similar to, but more effective than RUB.  Those enemies are defeated completely.                           |  |  |
Nuke |8    |all enemies |Melts everything with tremendous heat.                                                                     |  |  |
 
WHITE_MAGIC
Spell|Level|Target      |Description                                                                                    |RM|RW|
Cure |1    |one ally    |HP will be recovered slightly.                                                                 |x |x |
Harm |1    |all enemies |Hurts Undead monsters ranging from 20 to 80 HP.                                                |x |x |
Fog  |1    |spell caster|Shields by envelopment in a think fog.  Armor will increase 8 points.                          |x |x |
Ruse |1    |spell caster|The enemy is fooled into seeing multiple images of the magician.  Evade rate increases 40%     |x |x |
Lamp |2    |one ally    |Removes the enemies' DARK spells.                                                              |x |x |
Mute |2    |one enemy   |Magic users are rendered unable to speak.                                                      |x |x |
Alit |2    |all allies  |Anti-lightning, reduces damage received by 25 to 50%.                                          |x |x |
Invs |2    |one ally    |Invisibility, 20% increase in ability to avoid attack.                                         |x |x |
Cur2 |3    |one ally    |Second CURE spell, HP will recover from 32 to 64 points.                                       |x |x |
Hrm2 |3    |all enemies |Second HARM.  Damages to Undead monsters will range from 40 to 160 points.                     |x |x |
Afir |3    |all allies  |Anti-FIRE spell, reduces damage from Fire spells by 25 to 50%.                                 |x |x |
Heal |3    |all allies  |Restores 12 to 24 HP.                                                                          |x |x |
Pure |4    |one ally    |Magicial antidote for poison.                                                                  |x |x |
Fear |4    |all enemies |Causes the enemies to run away in terror.                                                      |x |x |
Aice |4    |all allies  |Anti-ICE spell, decreases the effect by 25 to 50%.                                             |x |x |
Amut |4    |one ally    |Anti-MUTE spell will nullify the enemies' MUTE spell.                                          |x |x |
Cur3 |5    |one ally    |Third CURE spell.  HP will recover by 64 to 128 points.                                        |x |x |
Life |5    |one ally    |Revives a slain ally.  Cannot be used during battle. CAUTION: HP is only 1 after being revived.|  |x |
Hrm3 |5    |all enemies |Third HARM spell.  Damages to Undead monsters range from 60 to 240 points.                     |  |  |
Hel2 |5    |all allies  |Second HEAL spell.  HP will recover by 24 to 48 points.                                        |  |  |
Soft |6    |one ally    |Releases one ally from enemies' STONE spells.                                                  |  |  |
Exit |6    |all allies  |Will warp the adventure party from the dungeon, but does not work in battle.                   |  |x |
Fog2 |6    |all allies  |Second FOG, increases armor defensive rating by 12 points.                                     |  |x |
Inv2 |6    |all allies  |Second Invisiblity spell.  Results in a 40% decrease in the enemy attack.                      |  |x |
Cur4 |7    |one ally    |Fourth and most powerful CURE spell.  HP will be completely restored.                          |  |  |
Hrm4 |7    |all enemies |Fourth and most powerful HARM spell.  Will damage Undead monsters by 80 to 320 HP.             |  |  |
Arub |7    |all allies  |Offers protection from enemies' RUB spell.                                                     |  |x |
Hel3 |7    |all allies  |Third, and most powerful HEAL spell.  HP will recover by 48 to 96 points.                      |  |  |
Fade |8    |all enemies |Causes evil to be gone.                                                                        |  |  |
Wall |8    |one ally    |Places a protective wall around one Warrior, preventing the enemies use of magic on them.      |  |  |
Xfer |8    |one enemy   |Deprives strong enemies of their special defense.                                              |  |  |
Lif2 |8    |one ally    |Revives a slain ally with complete restoration of HP.                                          |  |  |