SWORDS Name |D |H |Effect |Fi|Kn|RM|RW| Short |15|10| |x |x |x |x | Rune |18|15| |x |x |x |x | Were |18|15| |x |x | |x | Dragon|19|15| |x |x |x |x | Coral |19|15| |x |x |x |x | Long |20|10| |x |x |x |x | Silver|23|15| |x |x |x |x | Giant |21|20| |x |x |x |x | Bane |22|20|Casts Bane when used| |x | |x | Flame |26|20| |x |x |x |x | Ice |29|25| |x |x |x |x | Sun |32|30| |x |x |x |x | AXES Name |D |H |Effect|Fi|Kn|RM|RW| Hand |16|5 | |x |x | | | Great |22|5 | |x |x | | | Silver|25|10| |x |x | | | Light |28|15| |x |x | | | DAGGERS Name |D |H |Effect|Fi|Kn|RM|RW| Small |5 |10| |x |x |x |x | Large |7 |10| |x |x |x |x | Silver|10|15| |x |x |x |x | STAFFS Name |D |H |Effect |Fi|Kn|RM|RW| Wooden|6 |0 | |x |x |x |x | Power |12|0 | |x |x | | | Iron |14|0 | |x |x | | | Heal |6 |0 |Casts Heal when used| | | | | Mage |12|10|Casts Fir2 when used| | | | | Wizard|15|15|Casts Conf when used| | | | | HAMMERS Name |D |H |Effect|Fi|Kn|RM|RW| Iron |9 |0 | |x |x | | | Silver|12|5 | |x |x | | | Thor |18|15| | |x | | | NUNCHUCKS Name |D |H|Effect|Fi|Kn|RM|RW| Wooden|12|0| | | | | | Iron |16|0| | | | | | MISCELLANEOUS Name |D |H |Effect |Fi|Kn|RM|RW| Rapier |9 |5 | |x |x |x |x | Scimtar|10|10| |x |x |x |x | Sabre |13|5 | |x |x |x |x | Falchon|15|10| |x |x |x |x | Vorpal |24|25| | |x | |x | Catclaw|22|35| | |x | |x | Defense|30|35|Casts Ruse when used| |x | |x | Katana |33|35| | | | | | Xcalber|45|35| | |x | | | Masmune|56|50| |x |x |x |x | ARMOR Name |A |E |Effect |Fi|Kn|RM|RW| Cloth |1 |-2 | |x |x |x |x | Wooden |4 |-5 | |x |x |x |x | Chain |15|-15| |x |x |x |x | Iron |24|-23| |x |x | | | Silver |18|-8 | |x |x |x |x | Steel |34|-33| |x |x | | | Ice |34|-10|Protects from Fire attacks|x |x | | | Flame |34|-10|Protects from Ice attacks |x |x | | | Opal |42|-10| | |x | | | Dragon |42|-10| | |x | | | Blck Shrt|24|-2 |Casts Ice2 when used | | | | | Wht Shrt |24|-2 |Casts Inv2 when used | | | | | BRACELETES Name |A |E |Effect|Fi|Kn|RM|RW| Copper|4 |-1| |x |x |x |x | Silver|15|-1| |x |x |x |x | Gold |24|-1| |x |x |x |x | Opal |36|-1| |x |x |x |x | SHIELDS Name |A |E |Effect |Fi|Kn|RM|RW| Wooden |2 |0 | |x |x | | | Iron |4 |0 | |x |x | | | Silver |8 |0 | |x |x | | | Buckler|2 |0 | |x |x |x |x | Flame |12|0 |Protects from Ice attacks |x |x | | | Ice |12|0 |Protects from Fire attacks|x |x | | | Opal |16|0 | | |x | | | Aegis |16|0 | | |x | | | ProCape|8 |-2| |x |x | |x | HELMETS Name |A|E |Effect |Fi|Kn|RM|RW| Cap |1|-1| |x |x |x |x | Wooden|3|-3| |x |x | | | Iron |5|-5| |x |x | | | Silver|6|-3| |x |x | | | Heal |6|-3|Casts Heal when used | |x | | | Opal |8|-3| | |x | | | Ribbon|1|-1|Protects from special attacks|x |x |x |x | GAUNTLETS Name |A|E |Effect |Fi|Kn|RM|RW| Gloves |1|-1| |x |x |x |x | Copper |2|-3| |x |x | | | Iron |4|-5| |x |x | | | Silver |6|-3| |x |x | |x | Zeus |6|-3|Casts Lit2 when used| |x | |x | Power |6|-3|Casts Sabr when used|x |x | |x | Opal |8|-3| | |x | | | ProRing|8|-1| |x |x |x |x | BLACK_MAGIC Spell|Level|Target |Description |RM|RW| Fire |1 |one enemy |A small fireball capable of 10 to 40 HP of damage is thrown at the enemy. |x |x | Slep |1 |one enemy |Causes the enemy to fall asleep, leaving him unable to defend himself. |x |x | Lock |1 |one enemy |"Locks-in" the enemy for attack. The success rate of inflicting damage increases by 10% |x |x | Lit |1 |one enemy |Lighting is fired at the enemy from the magician's fingers. Damages range from 10 to 40 points. |x |x | Ice |2 |one enemy |The cold wind and driving snow of a blizzard is directed at the enemy. Damages range from 20 to 80 points.|x |x | Dark |2 |all enemies |The enemy is blinded by darkness. |x |x | Tmpr |2 |one ally |Weapon strength is increased by 14 points |x |x | Slow |2 |all enemies |Slows the enemies' thinking and actions. |x |x | Fir2 |3 |all enemies |Second Fire spell. Larger fireballa are directed at the enemy party; damanges from 30 to 120 points. |x |x | Hold |3 |one enemy |Similar to SLEEP, the enemy becomes comatose. Does not work on some enemies. |x |x | Lit2 |3 |all enemies |Second LIGHTNING spell. Tremendous results are possible when used in water. |x |x | Lok2 |3 |all enemies |More powerful LOCK spell, works on entire enemy party, making them easier to hit. |x |x | Slp2 |4 |one enemy |Most powerful SLEEP spell. |x |x | Fast |4 |one ally |Raises agility, nullifies SLOW, and increases fire rate of weapon 2 times. |x |x | Conf |4 |all enemies |Confusion enters the enemies' minds. They cannot identify their enemy and will attack themselves. |x |x | Ice2 |4 |all enemies |Second ICE spell. Damages range from 40 to 160 points. |x |x | Fir3 |5 |all enemies |Third and most powerful FIRE spell. Damages range from 50 to 200 points. |x |x | Bane |5 |all enemies |A vapor trail of poison smoke will completely terminate many enemies. | |x | Warp |5 |all allies |Teleports your party to the previous level of a dungeon. Use it when you are lost. | |x | Slo2 |5 |one enemy |Most powerful SLOW. |x |x | Lit3 |6 |all enemies |Third and most devastating LIGHTNING spell. Damages range from 60 to 240 points. | |x | Rub |6 |one enemy |Erases an enemy from the face of the earth completely. Does NOT work on Undead monsters. | | | Qake |6 |all enemies |An earthquake rocks the ground under the enemies' feet. When cracks appear, they fall in. | | | Stun |6 |one enemy |Paralizes any enemy of up to 300 HP. | | | Ice3 |7 |all enemies |Most powerful ICE spell. Damages range from 70 to 280 points. | |x | Brak |7 |one enemy |Breaks the enemy into little pieces. | | | Sabr |7 |spell caster|Makes your weapons sharper magically. Success rate increases by 40% and damages increase by 15%. | | | Blnd |7 |one enemy |The enemy is blinded and cannot see well enough to effectively attack. | | | Stop |8 |all enemies |Time is stopped for the enemies. | | | Zap! |8 |all enemies |The enemy is pushed into the 4th dimension. Does not work all the time. | | | XXXX |8 |one enemy |Similar to, but more effective than RUB. Those enemies are defeated completely. | | | Nuke |8 |all enemies |Melts everything with tremendous heat. | | | WHITE_MAGIC Spell|Level|Target |Description |RM|RW| Cure |1 |one ally |HP will be recovered slightly. |x |x | Harm |1 |all enemies |Hurts Undead monsters ranging from 20 to 80 HP. |x |x | Fog |1 |spell caster|Shields by envelopment in a think fog. Armor will increase 8 points. |x |x | Ruse |1 |spell caster|The enemy is fooled into seeing multiple images of the magician. Evade rate increases 40% |x |x | Lamp |2 |one ally |Removes the enemies' DARK spells. |x |x | Mute |2 |one enemy |Magic users are rendered unable to speak. |x |x | Alit |2 |all allies |Anti-lightning, reduces damage received by 25 to 50%. |x |x | Invs |2 |one ally |Invisibility, 20% increase in ability to avoid attack. |x |x | Cur2 |3 |one ally |Second CURE spell, HP will recover from 32 to 64 points. |x |x | Hrm2 |3 |all enemies |Second HARM. Damages to Undead monsters will range from 40 to 160 points. |x |x | Afir |3 |all allies |Anti-FIRE spell, reduces damage from Fire spells by 25 to 50%. |x |x | Heal |3 |all allies |Restores 12 to 24 HP. |x |x | Pure |4 |one ally |Magicial antidote for poison. |x |x | Fear |4 |all enemies |Causes the enemies to run away in terror. |x |x | Aice |4 |all allies |Anti-ICE spell, decreases the effect by 25 to 50%. |x |x | Amut |4 |one ally |Anti-MUTE spell will nullify the enemies' MUTE spell. |x |x | Cur3 |5 |one ally |Third CURE spell. HP will recover by 64 to 128 points. |x |x | Life |5 |one ally |Revives a slain ally. Cannot be used during battle. CAUTION: HP is only 1 after being revived.| |x | Hrm3 |5 |all enemies |Third HARM spell. Damages to Undead monsters range from 60 to 240 points. | | | Hel2 |5 |all allies |Second HEAL spell. HP will recover by 24 to 48 points. | | | Soft |6 |one ally |Releases one ally from enemies' STONE spells. | | | Exit |6 |all allies |Will warp the adventure party from the dungeon, but does not work in battle. | |x | Fog2 |6 |all allies |Second FOG, increases armor defensive rating by 12 points. | |x | Inv2 |6 |all allies |Second Invisiblity spell. Results in a 40% decrease in the enemy attack. | |x | Cur4 |7 |one ally |Fourth and most powerful CURE spell. HP will be completely restored. | | | Hrm4 |7 |all enemies |Fourth and most powerful HARM spell. Will damage Undead monsters by 80 to 320 HP. | | | Arub |7 |all allies |Offers protection from enemies' RUB spell. | |x | Hel3 |7 |all allies |Third, and most powerful HEAL spell. HP will recover by 48 to 96 points. | | | Fade |8 |all enemies |Causes evil to be gone. | | | Wall |8 |one ally |Places a protective wall around one Warrior, preventing the enemies use of magic on them. | | | Xfer |8 |one enemy |Deprives strong enemies of their special defense. | | | Lif2 |8 |one ally |Revives a slain ally with complete restoration of HP. | | |